Professional Work
These are some of my work made with Muxmo, a studio based in Montreal where I worked for the past few years as a generalist. I had the pleasure to assume a wide variety of responsabilities while working there, from soryboard to layout, modeling, shading, lighting, additional motion graphics and compositing.
Lajoie
This project was about creating interior scenes to showcase products for Lajoie. I was responsible of the modeling, lighting and shading. Made in Blender.
Arch Viz in Unreal
Showcase of interiors were required for a client and we decided to use Unreal Engine to capture our renders. I was responsible for model preparation, integration, lighting, materials and rendering.
E2iP
Product showcase. I was responsible for cameras, lighting and shading
Lion Electrique
Product showcase for both rendering of still images and for web application. For the still images, I was responsible for the CAD to polygonal models, lighting, shading and compositing. For the app, I was tasked with model optimization and make materials to be rendered in WebGL.